Pausing doesn't have a sound effect in the prototype.They cannot be interrupted in the final game. The Fire and Spark ability's sounds can be interrupted by certain other sound effects in the prototype. The final game added a "swallow" sound that plays before it. When copying an ability, the "ability get" sound effect plays right away in the prototype.It is still used by some enemies, though. An "enemy inhaled" sound effect is present in both the previous game and the prototype, but absent in Amazing Mirror's final version.The sound that plays when encountering Shadow Kirby is different. Unused in the Prototype Dark Meta Knight Prototypeĭark Meta Knight had golden shoulder plates, yellow eyes and was overall more purplish in the prototype. Kirby's animation for this is also slightly slower than it is in the final. There are no waves emerging from the antenna in the prototype. The black button became red and the antenna is slightly more visible. As may be expected, the locations for other areas aren't present. Though only viewable when the one present switch is pressed, the colors of the world map are much brighter in the prototype. The mirror itself is one pixel lower in the prototype. The background in Rainbow Route has been given some slight refinements. The lines surrounding the star have been removed from the final version. Furigana was also added below the game title's kanji. Graphical Differences Used in the Prototype Title Screen Prototype Three debugging screens with interesting functions.
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